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This is the third part to a three part tutorial on renaming objects in Maya. In the first installment we established a collection of procedures and a simple UI that allows multiple objects to be renamed. In the second installment we evolved this tool to utilize an custom sorting method and improved the UI.
The previous system for sorting while functional limited our ability to do more sophisticated renaming. We're going to address these issues and introduce a neat system for managing object lists:
- Ultimately we want to support an extended set of rename options (Prefix, Suffix, Find & Replace, exclusions) along with the standard rename and numeric incrementation