{"id":317,"date":"2010-10-08T00:08:40","date_gmt":"2010-10-08T07:08:40","guid":{"rendered":"http:\/\/www.rodgreen.com\/?p=317"},"modified":"2010-10-08T00:08:40","modified_gmt":"2010-10-08T07:08:40","slug":"galcon-unity-visualization-fourth-pass","status":"publish","type":"post","link":"https:\/\/www.rodgreen.com\/?p=317","title":{"rendered":"Galcon Unity Visualization (fourth pass)"},"content":{"rendered":"<p>So everything is coming along nicely I got the basic play UI controls implemented &quot;play\/pause&quot;, &quot;go to end&quot; and &quot;go to start&quot; which basically will reset the simulation back to frame 0 and the last frame respectively.<\/p>\n<p style=\"text-align: center; \">&nbsp;<a href=\"https:\/\/www.rodgreen.com\/wp-content\/uploads\/phase4Galcon.png\"><img loading=\"lazy\" decoding=\"async\" alt=\"phase 4\" height=\"270\" src=\"https:\/\/www.rodgreen.com\/wp-content\/uploads\/phase4Galcon.png\" width=\"480\" \/><\/a><\/p>\n<p>So what&#39;s left to do?<\/p>\n<p>Well it&#39;s missing the total ship count graph but this is low priority.<\/p>\n<p>It really needs some kind of UI for loading a custom game sequence.<\/p>\n<p>I need to also add system to center the map and camera so that any maps that are larger and smaller get the correct camera focus.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So everything is coming along nicely I got the basic play UI controls implemented &quot;play\/pause&quot;, &quot;go to end&quot; and &quot;go to start&quot; which basically will reset the simulation back to frame 0 and the last frame respectively. &nbsp; So what&#39;s left to do? Well it&#39;s missing the total ship count graph but this is low [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,6,8,10,11,16],"tags":[24,26,53,31,32,40,56],"class_list":["post-317","post","type-post","status-publish","format-standard","hentry","category-art","category-games","category-project","category-site","category-technical-art","category-unity","tag-ai","tag-artificial-intelligence","tag-games","tag-google","tag-google-ai-challenge-sequence","tag-planet-wars","tag-technical-art"],"_links":{"self":[{"href":"https:\/\/www.rodgreen.com\/index.php?rest_route=\/wp\/v2\/posts\/317","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.rodgreen.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.rodgreen.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.rodgreen.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.rodgreen.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=317"}],"version-history":[{"count":0,"href":"https:\/\/www.rodgreen.com\/index.php?rest_route=\/wp\/v2\/posts\/317\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.rodgreen.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=317"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.rodgreen.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=317"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.rodgreen.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=317"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}