{"id":432,"date":"2010-10-21T11:48:12","date_gmt":"2010-10-21T18:48:12","guid":{"rendered":"http:\/\/www.rodgreen.com\/?p=432"},"modified":"2010-10-21T11:48:12","modified_gmt":"2010-10-21T18:48:12","slug":"bounding-box-corrosion-test-in-unity","status":"publish","type":"post","link":"https:\/\/www.rodgreen.com\/?p=432","title":{"rendered":"Bounding box corrosion test in Unity"},"content":{"rendered":"<p style=\"text-align: center; \"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/mAYuYAIkawY?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1&amp;color1=0x3a3a3a&amp;color2=0x999999\" \/><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"allowscriptaccess\" value=\"always\" \/><embed allowfullscreen=\"true\" allowscriptaccess=\"always\" height=\"306\" src=\"http:\/\/www.youtube.com\/v\/mAYuYAIkawY?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1&amp;color1=0x3a3a3a&amp;color2=0x999999\" type=\"application\/x-shockwave-flash\" width=\"500\"><\/embed><\/p>\n<p>&nbsp;<\/p>\n<p>Using bounding box boolean to create a random &#39;subtraction&#39; effect. Applied to a pretty standard octree scene management system.<\/p>\n<p>What&#39;s happening is basically the program is &#39;cutting&#39; into the objects in the scene and generating new replacement parts (new bounding boxes)<\/p>\n<p>The goal of this test is to just make sure the logic is sound.. not very efficient.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; Using bounding box boolean to create a random &#39;subtraction&#39; effect. Applied to a pretty standard octree scene management system. What&#39;s happening is basically the program is &#39;cutting&#39; into the objects in the scene and generating new replacement parts (new bounding boxes) The goal of this test is to just make sure the logic is [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,4,6,8,10,11,16],"tags":[27,53,56,59],"class_list":["post-432","post","type-post","status-publish","format-standard","hentry","category-art","category-development","category-games","category-project","category-site","category-technical-art","category-unity","tag-coding","tag-games","tag-technical-art","tag-unity"],"_links":{"self":[{"href":"https:\/\/www.rodgreen.com\/index.php?rest_route=\/wp\/v2\/posts\/432","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.rodgreen.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.rodgreen.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.rodgreen.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.rodgreen.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=432"}],"version-history":[{"count":0,"href":"https:\/\/www.rodgreen.com\/index.php?rest_route=\/wp\/v2\/posts\/432\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.rodgreen.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=432"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.rodgreen.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=432"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.rodgreen.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=432"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}