Tag: Technical Art
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Bounding box corrosion test in Unity
Using bounding box boolean to create a random 'subtraction' effect. Applied to a pretty standard octree scene management system. What's happening is basically the program…
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Galcon Unity Visualization web sample
So I worked out what was wrong with the Unity web player and fudged a work around to create a webplayer sample. You can check out…
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Galcon Unity Visualization (seventh pass)
So here is my version I'm going to make public. Added + and – for the speed increase and decrease (on the right) Added frame forward…
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Galcon Unity Visualization (sixth pass)
So here we go.. a quick recorded version. Since Unity doesn't really have an elegant solution to a 'user file open dialog' I've decided to go…
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Galcon Unity Visualization (fifth pass)
So I created a quick planet texture (loosely based on a moon type texture) and added some functionality to make the ships to move towards the…
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Galcon Unity Visualization (fourth pass)
So everything is coming along nicely I got the basic play UI controls implemented "play/pause", "go to end" and "go to start" which basically will reset…
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Maya Technical Art FAQ
A collection of commonly asked questions for Maya (mel and python)
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Useful string expressions (mel)
Collection of useful string expressions for mel
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How do I key an attribute that’s constrained?
This solution only realy applies to ‘constrained’ attributes and not expression or other forms of driven control. [Download]
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Change layer visbility through script
How to chage the layer visibility (or any other property) through Python script